After long time of silence, I am pleased to announce that recently I made fulldome short out of ArgoNavis idea, assets and design.
Why non-interactive?
My aim was to present my idea of introducing science-fiction themes to dome to a broader audience. I can do that through submitting my work to fulldome festivals. Showing interactive content with high resolutions and on planetarium hardware is beyond my reach now.
So, for now:
-The Shadow is submitted to two fulldome festivals: Fulldome Festival Jena and IPS Fulldom Festival Brno;
- i will try to revive the fanpage;
- probably my next works will be non-interactive, but still done in Unreal Engine 4. Nevertheless i will try to find the way to introduce games to hi-res dome projections.
Why non-interactive?
My aim was to present my idea of introducing science-fiction themes to dome to a broader audience. I can do that through submitting my work to fulldome festivals. Showing interactive content with high resolutions and on planetarium hardware is beyond my reach now.
So, for now:
-The Shadow is submitted to two fulldome festivals: Fulldome Festival Jena and IPS Fulldom Festival Brno;
- i will try to revive the fanpage;
- probably my next works will be non-interactive, but still done in Unreal Engine 4. Nevertheless i will try to find the way to introduce games to hi-res dome projections.